import java.util.Random;

public class Role {
    private String name;
    private int blood;

    public Role() {
    }

    public Role(String name, int blood) {
        this.name = name;
        this.blood = blood;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    //定义一个方法用于攻击别人
    public void attack(Role role){
        //计算造成的伤害
        Random r = new Random();
        int hurt = r.nextInt(20)+1;
        int remainBlood = role.getBlood()-hurt;
        //如果为负数就为0
        remainBlood = remainBlood<0 ?0:remainBlood;
        role.setBlood(remainBlood);

        System.out.println(this.getName()+"举起拳头,打了"+role.getName()+
                "一下，造成了"+hurt+"伤害,"+role.getName()+"还剩"+remainBlood+"血量");
    }

}
